Void Imagination
Spell Continuous

Void Imagination

  • Archetype:
  • Infernoid

  • View:
  • 3998




"Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.




 
 
AI Power Analysis
ExtenderConfidence: Medium
53± 8/ 100
Power Score
Intrinsic 53
Deck 53

Void Imagination — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 53 · Meta: provisional
  • Primary role: Extender · Secondary: Starter / Combo enabler

Why it scores here

Void Imagination's power is its field-to-Fusion conversion: it sends itself to the Graveyard and Fusion Summons an Infernoid Fusion Monster from the Extra Deck, which turns one card into a board-level body. Its Level-reduction and battle-damage-halving effects are self-side support and do not disrupt the opponent. The card is archetype-locked to Infernoid, so its 50.5% deck inclusion and 100% Infernoid inclusion confirm a reliable home but do not themselves raise the score. Without combo or guide evidence, the combo score rests on the card text and the archetype's deck context.

Axis scores

Axis Score Evidence
Accessibility 62 Live in 400 recent decks at 2.74 average copies, almost all within Infernoid (inferred from deck and usage stats; no combo starter/searched counts supplied) (observed).
Combo & Conversion 72 Text converts itself into a Fusion Summon from the Extra Deck, with an extra up-to-6-Deck-material route when the opponent has an Extra-Deck monster and you do not (verified).
Resource Economy 68 Spends only itself plus hand/field materials to gain a Fusion Monster, a roughly neutral-to-positive card exchange; no recursion or repeated draw (verified, inferred).
Effect & Interaction 20 Battle-damage halving only reduces damage the card's side deals to the opponent, with no negation or removal of opposing cards (verified).
Material Utility 12 A Continuous Spell cannot be used as Fusion material, so its only material value is as a Graveyard cost (verified).
Resilience & Flexibility 42 Its Fusion effect is activated only from the field, so one spell-removal or negation can end it; it has no redundancy across zones (inferred).
Deck-Building Efficiency 55 Three copies run in Infernoid decks at near-free-roll cost, but the card is locked to one archetype outside Infernoid-based decks (observed, inferred).

Calculation

Weight profile: 0.7 Extender + 0.3 Starter / Combo enabler. Intrinsic ≈ 53, Deck ≈ 53, Meta = provisional. Modifiers: Archetype-locked restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts itself into a Fusion Summon from the Extra Deck with no extra card cost beyond its own Graveyard send.
  • Lives in 50.5% of sampled decks and 100% of Infernoid decks, so the route is repeatedly available.
  • Halved battle damage and Level reduction support the Infernoid board.

Weaknesses

  • Zero opponent interaction: it neither negates nor removes anything.
  • Activation is from the field only, so spell removal or a negation can stop it.
  • Archetype-locked; outside Infernoid it is a dead card in the hand.

Counters / choke points

  • Spell removal or a Continuous Spell destroyer, since the Fusion route needs it on the field.
  • Opponent negations that shut off the Fusion Summon effect.

Best use

Extender (Infernoid Fusion engine). Decks: Infernoid. Suggested copies: 3.

Evidence & gaps

  • Verified: Continuous Spell text: sends itself to the Graveyard to Fusion Summon one Infernoid Fusion Monster from the Extra Deck.; Infernoid monsters with original Level 2+ become Level 1 and their battle damage to the opponent is halved.; Extra-Deck-summoned-monster condition permits up to 6 Deck materials.
  • Observed: 400 of 400 sampled decks run the card, averaging 2.74 copies.; usage_statistics show 100% inclusion in Infernoid gameplay 7 and 83.3% in gameplay 4.; Top partners are Infernoid cards at 90–100% co-occurrence.
  • Inferred: The card is a Fusion engine rather than a pure Starter, so the combo score is inferred from text.; The archetype lock is the main reason for the modifier and the generic-utility cap.; The Infernoid archetype rewards the card far more than other homes do.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)











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